﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RightUIComponent : MonoBehaviour
{
    [SerializeField]
    UIButton buttonOpenFile;

    [SerializeField]
    UIButton buttonOpenCamera;

    [SerializeField]
    GameObject nodeCamera;

    [SerializeField]
    UINodeCameraComponent uiNodeCamera;
    // Use this for initialization
    void Start ()
    {
        //OnClickButtonOpenFile();
    }
    public void OnClickButtonOpenFile()
    {
        //buttonOpenCamera.isEnabled = true;
        //buttonOpenFile.isEnabled = false;
        //nodeCamera.SetActive(false);
    }
    public void OnClickButtonOpenCamera()
    {
        //buttonOpenCamera.isEnabled = false;
        //buttonOpenFile.isEnabled = true;
        //nodeCamera.SetActive(true);
    }
    // Update is called once per frame
    void Update () {
		
	}
}
